Tools

Programming Concepts in VFX

In the following link, you can check out some MEL/Python scripts written inside Autodesk Maya and how you can create interesting 3d visuals just by using codes.

The Foundry Nuke - Frequency Separation

Frequency Separation is a tool for The Foundry Nuke that mostly is practical for skin retouching, by maintaining the texture of the skin. To install the tool in The Foundy Nuke, simply uncompress the files and copy them into your .nuke folder and you are all set. You will have the tool in your toolset in the “Cubichead Tools” section.

Adobe After Effects - Loopmaker

Loopmaker is a script used “Extended Javascript” to make loop out of basically any layers in Adobe After Effects with the exception of the layers which time-remapping is unavailable for them. To make the script running, just extract the files into the “Script” folder in your Adobe After Effects and run the application. In “File > Scripts” you should see the Loopmaker at the bottom of the list.

Adobe After Effects - Snake Game

Snake Game is an Adobe After Effects project which basically is the good old snake game created by expressions.

Adobe After Effects - 3D to 2D Parenting

3D to 2D Parenting is an expression to parent a 3D object into a 2D one in Adobe After Effects. You need to copy-paste the two lines down here to the expression part of the position parameter of your 3d element, e.g. a “Point Light”, and remember to rename the “2D Layer to Track” name to your 2D layer name:

L = thisComp.layer(‘2D Layer to Track’);

value + fromCompToSurface(L.position);

Adobe Photoshop - Texture Maker

Texture Creator is an action recorded for Adobe Photoshop users so they can make a texture out of a solid layer. To use it, just extract the action file into “Presets/Actions” folder in your Adobe Photoshop and run the application. Next to “History” you can find “Actions” tab, and in the list you can find the texture creator.